Data notes (9)
Data notes
Lifetime sales: Sega’s annual report 2001 gives 8.20 million consoles sold by March 31, 2001.2 Its yearly figures (0.90 million derived for fiscal 1999, 4.65 million, 3.39 million) add up to 8.94 million; the reports do not explain the 0.74 million gap, which may reflect returns or a change of basis. No final unit count appears in the 2002 report.3 The widely quoted totals of 9.13 million and 10.6 million are unverified: we did not find a primary document for either. ABC News put sales at “about 6.5 million” on January 31, 2001.5
Launch-day figure: $98.4 million and 225,132 consoles are Sega’s figures as reported in later interviews and retrospectives.718 We could not open the original September 1999 press release. A figure of about $97 million is also widely quoted and is unverified here. The number covers hardware, software and accessories at retail prices; it is not Sega’s revenue.
Okawa’s donation: Three figures circulate. Sega’s accounts: total donated assets of ¥108.6 billion, liabilities assumed of ¥30.7 billion and a net gain of ¥77.9 billion ($628.8 million at ¥123.9 to the dollar).2 The Register: ¥85 billion, or $695.7 million.11 Gamasutra in February 2001: $566.3 million.10 We use the accounts for charts and quote the press figures as reported.
Derived figures: 510 days: September 9, 1999 to January 31, 2001 (113 days to the end of 1999, 366 in 2000, 31 in January 2001). Fiscal 1999 console sales of 0.90 million: 5.55 million overall minus 4.65 million in fiscal 2000.1 Regional shares of fiscal 2001 sales: each region’s units divided by 3.39 million.2 PlayStation 2 multiple of 19.5: 160 million divided by 8.20 million.222 Yen figures in charts are rounded from millions of yen.
Recollections, not records: Bellfield’s doubt that Sega spent half of its announced $100 million marketing budget, Moore’s estimate that the console cost $250 to $260 to build, and the accounts of the EA negotiation are interview recollections given years later.79 Stolar and Gordon disagree about why EA stayed away; both versions are reported. Stolar’s departure is described as a replacement in Sega’s release16 and as a resignation in the Ringer.21 Moore’s start date is given as February 1999 in one interview and March in another.67
Who made the call: Moore told the Guardian in 2008 that “somehow I got to make that call, not the Japanese.”6 In 2023 he said he meant the telephone call announcing a decision taken in Japan.9 Sega’s accounts record a board decision on January 31, 2001.2
Unknowns: The Dreamcast’s manufacturing cost, its marketing budget, SegaNet’s subscriber count and the revenue lost to piracy were not disclosed in any source we opened. Okawa’s date of death is given as March 16, 2001 in Sega’s annual report; the Register, writing that day, said “yesterday.”211
General knowledge: The PlayStation 2 went on sale in Japan in March 2000 and the Xbox in North America in November 2001. Sega Enterprises was renamed Sega Corporation in 2000. Sega has not released a new console platform since the Dreamcast, while Sony, Nintendo and Microsoft still make consoles. The agency name Foote, Cone & Belding is from the interviews cited.
Images and video: Screenshots are from Internet Archive captures and are shown for commentary. Photographs are from Wikimedia Commons under the licenses stated in the gallery. Drawings are original. Videos are embedded from YouTube and remain the property of their rights holders; upload dates and descriptions were read from each watch page.